// Code generated by Clue Mock Generator v0.17.0, DO NOT EDIT. // // Command: // $ cmg gen douglasthrift.net/presence/neighbors package mockneighbors import ( "testing" "goa.design/clue/mock" "douglasthrift.net/presence/neighbors" ) type ( State struct { m *mock.Mock t *testing.T } StatePresentFunc func() bool StateChangedFunc func() bool StateSetFunc func(present bool) StateResetFunc func() ) func NewState(t *testing.T) *State { var ( m = &State{mock.New(), t} _ neighbors.State = m ) return m } func (m *State) AddPresent(f StatePresentFunc) { m.m.Add("Present", f) } func (m *State) SetPresent(f StatePresentFunc) { m.m.Set("Present", f) } func (m *State) Present() bool { if f := m.m.Next("Present"); f != nil { return f.(StatePresentFunc)() } m.t.Helper() m.t.Error("unexpected Present call") return false } func (m *State) AddChanged(f StateChangedFunc) { m.m.Add("Changed", f) } func (m *State) SetChanged(f StateChangedFunc) { m.m.Set("Changed", f) } func (m *State) Changed() bool { if f := m.m.Next("Changed"); f != nil { return f.(StateChangedFunc)() } m.t.Helper() m.t.Error("unexpected Changed call") return false } func (m *State) AddSet(f StateSetFunc) { m.m.Add("Set", f) } func (m *State) SetSet(f StateSetFunc) { m.m.Set("Set", f) } func (m *State) Set(present bool) { if f := m.m.Next("Set"); f != nil { f.(StateSetFunc)(present) return } m.t.Helper() m.t.Error("unexpected Set call") } func (m *State) AddReset(f StateResetFunc) { m.m.Add("Reset", f) } func (m *State) SetReset(f StateResetFunc) { m.m.Set("Reset", f) } func (m *State) Reset() { if f := m.m.Next("Reset"); f != nil { f.(StateResetFunc)() return } m.t.Helper() m.t.Error("unexpected Reset call") } func (m *State) HasMore() bool { return m.m.HasMore() }